PROGRESSION / COMBAT / PREPARATION

Build your character.
Know your moment.

EARLY PUBLIC BETA · Systems and balance will continue to develop.

Rebirth gives you another climb. Awakened abilities give you a choice in the fight. Your equipment, preparation and the players beside you bring it together.

01 / REBIRTH

The climb continues.

Your level caps at 90. Rebirth returns you to level 1 and adds to your rebirth count. Repeat the journey up to 90 rebirths: the final level is 90+90, an effective level of 180.

90Level cap each life
90Maximum rebirths
180Effective level at 90+90
  1. 01

    Reach level 90.

    Hunt, gain experience and develop your character until you reach the cap.

  2. 02

    Visit City Hall.

    Speak to the City Hall officer to re-incarnate. You return to your home farm at level 1, with your rebirth count increased by one.

  3. 03

    Place your new points.

    Your stats return to your character’s starting values. You receive three points per accumulated rebirth to distribute: 3 at 1+1, 15 at 1+5.

02 / AWAKENED ABILITIES

Learn the spell.
Awaken the ability.

Some learned spells unlock an extra ability of their own. Learn the required spells at the Magic Shop, then activate the ability from its individual HUD orb or arrow-key shortcut. Each ability has its own active time and cooldown.

Spell-learned ability

Berserk

Empower normal physical attacks with a ×2 damage multiplier. Super attacks are excluded.

Learn first
Minor Berserk
Spell-learning cost
32 INT · 200 gold
Active duration
60 seconds
Cooldown from activation
5 minutes
Shortcut
← Left arrow

Spell-learned ability

Super Berserk

Gain a ×2.5 melee damage multiplier, including super attacks, and 30% more spell damage while active.

Learn first
Minor Berserk and Berserk
Spell-learning cost
Berserk: 59 INT · 440 gold
Active duration
15 seconds
Cooldown from activation
10 minutes
Shortcut
→ Right arrow

Spell-learned ability

Speed Burst

Move 50% faster for a brief window: close a gap, reposition or escape.

Learn first
Speed
Spell-learning cost
60 INT · 500 gold
Active duration
10 seconds
Cooldown from activation
10 minutes
Shortcut
↑ Up arrow

Spell-learned ability

Glacial Strike

Gain a small movement burst: 30% faster for 3 seconds. Glacial Strike’s slowing hit is planned and is not in the live game yet.

Learn first
Ice Strike
Spell-learning cost
60 INT · 840 gold
Active duration
3-second speed boost
Cooldown from activation
15 minutes
Shortcut
↓ Down arrow

The costs above are for learning the spells, not an activation fee. Super Berserk also requires Minor Berserk learned separately. The orbs are ability controls, not inventory items. Glacial Strike’s slowing hit is planned; its current live effect is the short speed boost.

Read the spell guide ↗

SKILLS / CRAFTING / WHAT’S NEXT

Make your skills
part of your build.

Browse manufacturing and potion recipes, and learn how enchanting works alongside them. We’re planning Cooking with food buffs, expanded manufacturing, chosen-stat transfers onto player-made gear, and elemental weapon imbuing through high-end tailoring materials.

Cooking, the new manufactured-gear transfer route and elemental imbuing are planned additions.

03 / THE PART BEFORE THE FIGHT

Bring more than a weapon.

A long hunt takes preparation. A good group takes care of its people. Outside safe areas, rival players can turn a quiet trip into a fight.

I

Prepare your equipment.

Choose your weapons and armour, repair your gear and stock the potions you need before heading out.

II

Make the trades.

Keep developing your gear and skills. Trade with other players for the equipment and supplies your character needs.

III

Fight together.

Watch your friends, react when they need help and work as a group. The players beside you matter as much as what you carry.